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  5. The talking poster: An example application of Augmented Reality for the mitigation of non-structural damage from earthquakes
 
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The talking poster: An example application of Augmented Reality for the mitigation of non-structural damage from earthquakes

Author(s)
Merenda, R.  
Università di Catania, DIEEI, Catania, Italy  
Benbachir, M.  
Università di Catania, DIEEI, Catania, Italy  
Giordano, D.  
Università di Catania, DIEEI, Catania, Italy  
Reitano, D.  
Istituto Nazionale di Geofisica e Vulcanologia (INGV), Sezione OE, Catania, Italia  
Falsaperla, S.  
Istituto Nazionale di Geofisica e Vulcanologia (INGV), Sezione OE, Catania, Italia  
Type
Poster session
Language
English
Obiettivo Specifico
3T. Pericolosità sismica e contributo alla definizione del rischio
Editor(s)
Falsaperla, S.  
Istituto Nazionale di Geofisica e Vulcanologia (INGV), Sezione OE, Catania, Italia  
Langer, H.  
Istituto Nazionale di Geofisica e Vulcanologia (INGV), Sezione OE, Catania, Italia  
Mangiagli, S.  
Istituto Nazionale di Geofisica e Vulcanologia (INGV), Sezione OE, Catania, Italia  
Scarfì, L.  
Istituto Nazionale di Geofisica e Vulcanologia (INGV), Sezione OE, Catania, Italia  
Status
Published
Journal
2nd General Meeting KnowRISK, Reduce seISmic Risk through non-structural elements  
Date Issued
December 15, 2016
Conference Location
Catania, Italy
Sponsors
Co-financed by European Commission's Humanitarian Aid and Civil Protection Grant agreement ECHO/SUB/2015/718655/PREV28
Publisher
MISCELLANEA INGV
Alternative Location
http://istituto.ingv.it/l-ingv/produzione-scientifica/miscellanea-ingv/
URI
https://www.earth-prints.org/handle/2122/10430
Subjects
04. Solid Earth::04.06. Seismology::04.06.99. General or miscellaneous  
Subjects

earthquakes

non-structural damage...

augmented reality

seismic risk

Abstract
The concept of Augmented Reality (AR) has spread out since the development of the famous game “Pokémon Go!” The game contains all the main features of AR and was downloaded more than 100 million times only in its first month of life (The Guardian, 2016, (https://www.theguardian.com/technology/2016/oct/23/augmented-reality-development-future-smartphone)). AR is part of the Virtual Reality approach, but creates a new experience around the user’s world in real time, adding some useful information based on the pointed target. Elements that “increase” reality can be detected through a mobile device, such as a smartphone, through a video camera on board on a tablet, or any new wearable devices. In addition, mobile on-board sensors, such as GPS, accelerometer, and gyrocompass, are exploited to enrich AR user’s experience.
In the framework of the European KnowRISK (Know your city, Reduce seISmic risK through non-structural elements) project, we focus on tools for the dissemination of science education in the field of seismic hazard and, in particular, for the mitigation of the non–structural damage caused by earthquakes. In this light, we develop new dissemination formats using AR features. In this paper, we propose a “talking poster” that deals with seismic hazard, providing useful information to increase common awareness on earthquakes. The poster covers different sections containing static images: they are the “virtual buttons” to start the KnowRisk software application. Based on a Tablet or similar mobile device, it is possible to run a demo scenario that highlights potential non-structural damage inside a house or in public buildings (schools, roads, public workspaces). The tool is developed by using the Wikitude™ framework provided by Wikitude GmbH (www.wikitude.com), under Android OS version 4+.
References
The Guardian, (2016). https://www.theguardian.com/technology/2016/oct/23/augmented-reality- development-future-smartphone.
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