Repository logo
  • English
  • Italiano
Log In
New user? Click here to register.Have you forgotten your password?
  1. Home
  2. Affiliation
  3. INGV
  4. Conference materials
  5. GEOQUEST TROPOMAG DIGITAL ADVENTURE PATH: WHEN SCIENCE IS A GAME
 
  • Details

GEOQUEST TROPOMAG DIGITAL ADVENTURE PATH: WHEN SCIENCE IS A GAME

Author(s)
Piangiamore, Giovanna Lucia  
Istituto Nazionale di Geofisica e Vulcanologia (INGV), Sezione Roma2, Roma, Italia  
Maraffi, Sabina  
MIUR  
Sacerdoti, Francesco  
Università degli Studi “Federico II” di Napoli  
Bruno, Valentina  
Istituto Nazionale di Geofisica e Vulcanologia (INGV), Sezione OE, Catania, Italia  
Coco, Igino  
Istituto Nazionale di Geofisica e Vulcanologia (INGV), Sezione Roma2, Roma, Italia  
De Gregorio, Sofia  
Istituto Nazionale di Geofisica e Vulcanologia (INGV), Sezione Palermo, Palermo, Italia  
De Michelis, Paola  
Istituto Nazionale di Geofisica e Vulcanologia (INGV), Sezione Roma2, Roma, Italia  
Grezio, Anita  
Istituto Nazionale di Geofisica e Vulcanologia (INGV), Sezione Bologna, Bologna, Italia  
Madonia, Paolo  
Istituto Nazionale di Geofisica e Vulcanologia (INGV), Sezione OE, Catania, Italia  
Maramai, Alessandra  
Istituto Nazionale di Geofisica e Vulcanologia (INGV), Sezione Roma1, Roma, Italia  
Pezzopane, Michael  
Istituto Nazionale di Geofisica e Vulcanologia (INGV), Sezione Roma2, Roma, Italia  
Tozzi, Roberta  
Istituto Nazionale di Geofisica e Vulcanologia (INGV), Sezione Roma2, Roma, Italia  
Vecchi, Simone  
Istituto Nazionale di Geofisica e Vulcanologia (INGV), Sezione AC, Roma, Italia  
Type
Conference paper
Language
English
Obiettivo Specifico
OSA2: Evoluzione climatica: effetti e loro mitigazione
Editor(s)
Carmo, Mafalda  
World Institute for Advanced Research and Science (WIARS), Portugal  
Status
Published
Journal
END (Education and New Developments) 2023  
Date Issued
June 24, 2023
Conference Location
Lisbona
Publisher
inScience Press, Rua Tomas Ribeiro, 45, 1º D, 1050-225 Lisboa, Portugal
Alternative Location
https://end-educationconference.org/wp-content/uploads/2023/06/Education-and-New-Developments_2023_Vol_I.pdf
DOI
10.36315/Education-and-New-Developments_2023_Vol_I
URI
https://www.earth-prints.org/handle/2122/16817
Subjects
05.03. Educational, History of Science, Public Issues  
04.05. Geomagnetism  
04.02. Exploration geophysics  
01.01. Atmosphere  
01.02. Ionosphere  
01.03. Magnetosphere  
Subjects

Gamification

digital game based le...

computer supported co...

climate change

geomagnetism

Abstract
Game is a powerful educational tool able to involve students and keep their attention high, promoting
cognitive development, discoveries, reasoning, and thinking. It is also an effective active form of learning
which consolidates the acquired knowledge and carries out an authentic assessment through reality tasks
and immediate feedback typical of the use of the digital games. Our gamy-learning experimentation focuses
on new methods and practices of science communication, with the aim to face the challenge of educating
about natural risks and climate change. The goal is to facilitate the automatic choice of good practices,
by stimulating mind, intuition and logic in the perspective of teambuilding in school-based civic education.
The proper application of technological tools is a valuable aid for conscious communication for the next
generation. A Computer Supported Collaborative Learning Education is experienced, in order to test the
efficacy of our GeoQuest TROPOMAG digital adventure, and pave the ground for the implementation of
the storytelling in an integrated table game. Our climate change role-playing videogame explores
phenomena related to the possible effects of changes in the Earth's magnetic field on the atmosphere.
The virtual adventure path is played on smartphones and follows alternative paths chosen by the players to
develop the storytelling. As a result, students play not only “just for fun”, but also to actively participate in
their learning process and acquisition of new knowledge, skills and competences in environmental issues.
References
Chapman, J. R., & Rich, P. (2017). Identifying Motivational Styles in Educational Gamification.
In Proceedings of the 50th Hawaii International Conference on System Sciences (pp. 1318-1327).
http://hdl.handle.net/10125/41310
González González, C. S., Collazos, C. A., Guerrero L. A., & Moreno, M. (2016). Game-based learning
environments: designing the collaborative learning process. Acta Scientia, 18(4), 12-28.
Maraffi, S., & Sacerdoti, F. M. (2018). GeoQuest Project implementation and experimentation of a
computer classroom role playing game: final results. In 6th Mediterranean Interdisciplinary Forum
on Social Sciences and Humanities, MIFS 2018.
Maraffi, S., & Sacerdoti, F.M. (2017). “Learning on Gaming” Improves Science Learning in a STEAM
Interdisciplinary Approach. Journal of Environmental Science and Health, Part A: Toxic/Hazardous
Substances & Environmental Engineering, 6(3), 155-165. doi:10.17265/2162-5298/2017.03.007
Maraffi, S., Sacerdoti, F.M., & Paris, E. (2017). Learning on Gaming: A new DGBL approach to Improve
Education Outcomes. US-China Education Review, 7(9), 421-432.
Maraffi., S., & Sacerdoti, F.M. (2016a). GeoQuest Project. Computer class Role Playing Game as
innovative teaching methodology to foster STEAM education. Journal of Environmental Science
and Engineering, 5(10), 495-511. http://dx.doi.org/10.21125/iceri.2016.0039
Maraffi, S., & Sacerdoti, F. M. (2016b). GeoQuest a Computer Classroom Role Playing Engine to Teach
Earth Science in an Interdisciplinary way. In Proceedings of 9th Annual International Conference
of Education, Research and Innovation (pp. 6119-6127).
Mayo, M. (2009). Video games: A route to large-scale STEM education? Science, 323, 79-82.
http://dx.doi.org/10.1126/science.1166900.
Piangiamore, G. L., & Maramai, A. (2022). Gaming and Resilience: Teaching by Playing
Together — Online Educational Competition at School during the Pandemic. Applied Science,
12(23). https://doi.org/10.3390/app122311931
Piangiamore, G. L. (2019). Metodologie didattiche innovative di educazione dei rischi naturali nei progetti
per le scuole del territorio spezzino. In F. De Pascale, P. Farabollini, & F. R. Lugeri (Eds), PRISMA
- Economia, Società, Lavoro: Comunicare il rischio, il rischio di comunicare - IRES Marche
(pp. 113-133). Franco Angeli Ed. http://hdl.handle.net/2122/13016
p-ISSN: 2184-044X e-ISSN: 2184-1489 ISBN: 978-989-35106-3-6 © 2023
664
File(s)
Loading...
Thumbnail Image
Name

GeoQuest TROPOMAG_Education and New Developments_2023.pdf

Description
Published conference paper
Size

1013.16 KB

Format

Adobe PDF

Checksum (MD5)

17e32dccf4394a4c1c63398995cdff11

rome library|catania library|milano library|napoli library|pisa library|palermo library
Explore By
  • Research Outputs
  • Researchers
  • Organizations
Info
  • Earth-Prints Open Archive Brochure
  • Earth-Prints Archive Policy
  • Why should you use Earth-prints?
Earth-prints working group
⚬Anna Grazia Chiodetti (Project Leader)
⚬Gabriele Ferrara (Technical and Editorial Assistant)
⚬Massimiliano Cascone
⚬Francesca Leone
⚬Salvatore Barba
⚬Emmanuel Baroux
⚬Roberto Basili
⚬Paolo Marco De Martini

Built with DSpace-CRIS software - Extension maintained and optimized by 4Science

  • Privacy policy
  • End User Agreement
  • Send Feedback