Please use this identifier to cite or link to this item:
http://hdl.handle.net/2122/6605
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| Authors: | Hérault, A.* Bilotta, G.* Del Negro, C.* Russo, G.* Vicari, A.* |
| Editors: | Fortuna, Luigi; Università degli studi di Catania Fradkov, Alexander; Institute for Problems of Mechanical Engineering Frasca, Mattia; Università degli studi di Catania |
| Title: | SPH MODELING OF LAVA FLOWS WITH GPU IMPLEMENTATION |
| Issue Date: | 2010 |
| Keywords: | SPH; complexity; nonlinear systems; CFD |
| Abstract: | We describe the implementation of the Smoothed Particle Hydrodynamics
(SPH) method on graphical processing units (GPU) using the Compute Unified
Device Architecture (CUDA) developed by NVIDIA. The entire algorithm
is executed on the GPU, fully exploiting its computational power. The code
faces all three main components of an SPH simulation: neighbor list constructions,
force computation, integration of the equation of motion. The simulation
speed achieved is one to two orders of magnitude higher than the equivalent
CPU code. Applications are shown for simulating the paths of lava flows during
volcano eruptions. Both static problems with purely thermal effects (such as
lava lake solidification) and dynamic problems with a complete lava flow were
simulated. |
| Appears in Collections: | 04.08.99. General or miscellaneous Book chapters
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| bilotta-physcon2009.pdf | 1.06 MB | Adobe PDF | View/Open
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