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Evaluate results of the simulation game "Earthquake for Kids"
Author(s)
Type
Oral presentation
Language
English
Obiettivo Specifico
7IT. Educazione e divulgazione scientifica
Status
Unpublished
Issued date
September 9, 2016
Conference Location
Trieste, Italia
Keywords
Abstract
Earthquake for Kids (E4K) is a simulation game designed in 2011 by F. Paglino, B. Pace and D. D’Amato, under
the supervision of prof.ssa P. Rizzi on the model of Urban Simulation Games previously used in environmental
education (Rizzi 2003, 2011 – ISPRA 2011 – Pace et al. 2011 – Paglino and Rizzi 2013).
E4K was experienced with secondary schools of first and second grade of L’Aquila in 2011 (2 years after the M6.3
L’Aquila earthquake) and Pescara in 2014 and 2016.
During the game participants are asked to decide an urban development plan in a high seismic risk area. A debriefing
conference usually takes place in the same day or the day after.
By the game teenagers learn optimal strategies regarding urban development and environmental protection; they
also develop the control and management of environmental emergencies; finally they improve knowledge of seismic
risk of their own region.
In order to assess the efficacy of this educative strategy, 60 high school students of Pescara were involved in
the game (May 2016) and completed a battery of ex-ante/ex-post questionnaires : the Seismic Risk Perception
Questionnaire (SRP-Q, Crescimbene et al. 2013); the General Ecological Behavior (GEB) (Kaiser, 1998); a questionnaire
to assess ecologist thinking, New Human Interdipendency Paradigm (NHIP; Corral-Verdugo, Carrus,
Bonnes, Moser, Sinha, 2008).
In this paper we discuss the E4K’s capability to promote in teenagers both an accurate seismic risk perception and
adequate environmental protection strategies.
the supervision of prof.ssa P. Rizzi on the model of Urban Simulation Games previously used in environmental
education (Rizzi 2003, 2011 – ISPRA 2011 – Pace et al. 2011 – Paglino and Rizzi 2013).
E4K was experienced with secondary schools of first and second grade of L’Aquila in 2011 (2 years after the M6.3
L’Aquila earthquake) and Pescara in 2014 and 2016.
During the game participants are asked to decide an urban development plan in a high seismic risk area. A debriefing
conference usually takes place in the same day or the day after.
By the game teenagers learn optimal strategies regarding urban development and environmental protection; they
also develop the control and management of environmental emergencies; finally they improve knowledge of seismic
risk of their own region.
In order to assess the efficacy of this educative strategy, 60 high school students of Pescara were involved in
the game (May 2016) and completed a battery of ex-ante/ex-post questionnaires : the Seismic Risk Perception
Questionnaire (SRP-Q, Crescimbene et al. 2013); the General Ecological Behavior (GEB) (Kaiser, 1998); a questionnaire
to assess ecologist thinking, New Human Interdipendency Paradigm (NHIP; Corral-Verdugo, Carrus,
Bonnes, Moser, Sinha, 2008).
In this paper we discuss the E4K’s capability to promote in teenagers both an accurate seismic risk perception and
adequate environmental protection strategies.
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oral presentation
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